Cloven Huge update - Delta v0.1


After 7 months, I am back with a "new" version of cloven (which admittedly has less content than the original). 

The biggest change in this update is the movement system, through the last 7 months I realized that I did not enjoy the old cloven movement, so I decided to completed revamp cloven from the ground up, and delta build (dev build) is my first attempt at that, while this update doesnt have much in terms of content I am simply too excited about this, and cannot wait to share more about the game with you guys.

-Jaxx


Controls: -wasd - movement -left mouse button - shoot -right mouse button - after four shots from the vampgun(name pending) you can take health orbs from the enemies you shot, which will first refill your base health, and then give you excess health -left control - slam -left shift - dash "Tech": -by slamming and immediately jumping you can raise you jump height, this can be done until 1500 units are added to your base jump(2000). your jump height will reset if you are grounded and havent slammed for a second.

-slam-skipping / slam-jumping: by holding jump and slamming you can achieve a slam-jump. it makes you go zoom.

-orb delaying: you can outrun health orbs sucked from the enemies, allowing you to collect more health orbs and consuming them all at once which will greatly increase your excess health.

Notes(build delta): -after shooting the enemies with the vampgun, or any guns with blood sucking flechettes, the enemy will blead out and you can gain passive healing from their blood.

-excess health divided by 40 is your dmg multiplier, shown bellow the crosshair

-enemies have weak points: servant - head (currently there is only one enemy)

Files

Cloven build Δ v0.1.7z 15 MB
Mar 17, 2024

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